Introduction to Augmented Reality and ARCore Coursera Quiz Answer [💯Correct Answer]

Hello Peers, Today we are going to share all week assessment and quizzes answers of Introduction to Augmented Reality and ARCore course launched by Coursera for totally free of cost✅✅✅. This is a certification course for every interested students.

In case you didn’t find this course for free, then you can apply for financial ads to get this course for totally free.

Checkout this article for“How to Apply for Financial Ads?”

Coursera, a India’s biggest learning platform which launched millions of free courses for students daily. These courses are from various recognized university, where industry experts and professors teaches in a very well manner and in a more understandable way.

Here, you will find Introduction to Augmented Reality and ARCore Exam Answers in Bold Color which are given below.

These answers are updated recently and are 100% correctanswers of all week, assessment and final exam answers of Introduction to Augmented Reality and ARCore from Coursera Free Certification Course.

Use “Ctrl+F” To Find Any Questions Answer. & For Mobile User, You Just Need To Click On Three dots In Your Browser & You Will Get A “Find” Option There. Use These Option to Get Any Random Questions Answer.

Apply Link – Introduction to Augmented Reality and ARCore Answer

Module 1 final assessment

1.
Question 1
What is a “standalone” headset?

1 point

  • A headset with a kickstand
  • A self-contained HMD that does not require external processors or power
  • A high-end AR headset that is in a class by itself
  • An HMD that you wear alone instead of with a friend

2.
Question 2
How would you best define augmented reality?

1 point

  • An overlay of digital objects and information onto the real world
  • An overlay of digital objects in the virtual world
  • An overlay of the virtual world on real world objects
  • Virtual worlds augmented inside a blackout headset

3.
Question 3
Project Tango enabled…

1 point

  • Desktop-based AR
  • HMD-based AR apps for dance instructors
  • Smartphone-based AR
  • None of the above

4.
Question 4
How have AR apps showcasing furniture enhanced the home shopping experience?

1 point

  • You can see a potential purchase digitally overlaid in your real-life space
  • Their AR apps are the only way you can access discounts and special pricing
  • You can see all your past purchases digitally compared to the potential purchases
  • It provides digital warranty information for your purchases

5.
Question 5
What is one way AR can currently enhance social media?

1 point

  • Holographic video conferencing is easily available and possible today
  • It allows you and your friends to communicate live by using AR avatars
  • You can take post an AR tour of your office right in your social feed
  • It allows users to digitally augment and manipulate faces
Module 2 final assessment

1.
Question 1
What is a drawback of outside-in tracking?

1 point

  • Less portable
  • Subpar motion tracking
  • Cannot track the full 360° around a user
  • Aggregated errors build up faster, resulting in more drift

2.
Question 2
With outside-in tracking, sensors are housed within the AR device itself.

1 point

  • True
  • False

3.
Question 3
Which of the following devices uses inside-out tracking?

1 point

  • HTC Vive
  • Google Glass
  • Oculus Rift
  • Google Pixel smartphone

4.
Question 4
How does ARCore understand the phone’s position and orientation relative to the world around it?

1 point

  • Through Concurrent Odometry and Mapping (COM)
  • With the light sensors in your mobile phone
  • Through occlusion resulting from the magnetometer in your smartphone
  • By using GPS systems from Google Maps

5.
Question 5
Clusters of feature points on a surface are used to create:

1 point

  • A wall
  • A plane
  • A feature quilt
  • Shadows

6.
Question 6
As you walk around an AR experience with your phone, errors accumulate and a device’s position and orientation may shift. What is this called?

1 point

  • Error aggregation
  • Drag
  • Drift
  • Error drops

7.
Question 7
Which best describes feature points?

1 point

  • Visually distinct features in your real world environment
  • The best points of your AR assets
  • Where real-world surfaces need lighting for better rendering of digital assets
  • Where you should render realistic shadows within the game engine

8.
Question 8
Which of the following is not a technical constraint facing current smartphone AR technology?

1 point

  • Size
  • Scope
  • Heat
  • Power

9.
Question 9
The benefit of inside-out tracking is…

1 point

  • The AR device has a clearer understanding of interior spaces
  • It’s the only way to know where the user is in the environment
  • The user doesn’t need external sensors to track the AR device
  • It limits the amount of heat the device generates

10.
Question 10
A computer mouse is an example of a User Interface Metaphor.

1 point

  • True
  • False
Module 3 final assessment

1.
Question 1
ARCore is available in China.

1 point

  • True
  • False

2.
Question 2
ARCore has a hard time detecting feature points on…

1 point

  • Smooth white surfaces
  • Surfaces with contrasting textures
  • Surfaces that are outdoors
  • Natural surfaces like grass

3.
Question 3
Who are team members you should consider hiring to build your ARCore experience?

1 point

  • Software developers
  • 3D artists
  • Texture artists
  • All of the above

4.
Question 4
All Android phones on the market are compatible to run ARCore.

1 point

  • True
  • False

5.
Question 5
When considering UX/UI, one good rule of thumb to remember with AR is:

1 point

  • Avoid cluttering the screen with too many buttons or elements that might be confusing to users
  • Always require designers to create feature points before starting development on your AR app
  • Avoid thinking about the user flow too much before developing your app as it is important to keep an open mind during the design process
  • The widespread availability of powerful mobile processors in new phones has enabled high fidelity graphics for AR, so always focus on beautiful design

6.
Question 6
It is a good idea to use as many photorealistic assets in your AR project as possible.

1 point

  • True
  • False

7.
Question 7
What might break immersion in an AR app?

1 point

  • Assets that attempt photorealism and disappoint
  • Peering inside 3D digital objects
  • Insufficient surface mapping data making objects float in air
  • All of the above

8.
Question 8
To create your own AR project it is imperative to learn 3D modelling tools like Maya, ZBrush, and 3ds max.

1 point

  • True
  • False

9.
Question 9
When it comes to UX and UI:

1 point

  • 3D designers will be experts at this as well, so development always utilizes the same person for both roles
  • They are complementary fields of product design, and generally speaking UX is the more technical of the two
  • It is advised to avoid designing photorealistic humans
  • The most popular interaction mechanic is pinch and zoom

10.
Question 10
Drag and drop, Voice, Tap, Pinch and Zoom, Slide, and Tilting are all examples of what?

1 point

  • Scene keys
  • Rendering inputs
  • Basic interaction options
  • Typical AR character names
Module 4 final assessment

1.
Question 1
Hit-testing…

1 point

  • …lets you establish a pose for virtual objects
  • …ensures that your virtual objects don’t drop frames
  • …is the next step in the ARCore user process after feature-tracking and plane-finding.
  • A & C
  • All of the above

2.
Question 2
Is it possible to download assets into your game during runtime using Google Poly?

1 point

  • Yes
  • No

3.
Question 3
What is a popular game engine used for creating AR experiences ?

1 point

  • Maya
  • 3ds Max
  • Tilt Brush
  • Unity

4.
Question 4
Which file formats does Poly support?

1 point

  • .obj
  • .fbx
  • .sti
  • None of the above

5.
Question 5
It is advisable to anchor a digital object to a dynamically moving real world object.

1 point

  • True
  • False

6.
Question 6
Why is determining the pose of the virtual camera and the real world important for AR apps?

1 point

  • It helps position and orient the digital object in the right direction
  • It enhances immersion by creating a more realistic environment
  • It makes AR assets seem more realistic
  • All of the above

7.
Question 7
Currently digital objects can only occlude, or block, other digital objects and not real world objects.

1 point

  • True
  • False

8.
Question 8
How does surface detection help produce AR experiences in ARCore?

1 point

  • It allows ARCore to place digital objects on various surface heights such as floor, chair or table top
  • It allows ARCore to render different objects at different sizes and positions
  • It allows ARCore to create more realistic AR experiences
  • All of the above

9.
Question 9
You can use VR creation tools like Tilt Brush and Blocks to build 3D assets and store them on Poly for use in AR apps.

1 point

  • True
  • False

10.
Question 10
Google Poly is an online library where people can browse, share, and remix 3D assets.

1 point

  • True
  • False

Conclusion

Hopefully, this article will be useful for you to find all the Modules and Final Quiz Answers of Introduction to Augmented Reality and ARCore Answer of Coursera and grab some premium knowledge with less effort. If this article really helped you in any way then make sure to share it with your friends on social media and let them also know about this amazing training. You can also check out our other course Answers. So, be with us guys we will share a lot more free courses and their exam/quiz solutions also and follow our Techno-RJ Blog for more updates.

Leave a Comment

Ads Blocker Image Powered by Code Help Pro
Ads Blocker Detected!!!

We have detected that you are using extensions to block ads. Please support us by disabling these ads blocker.

Refresh